FaceTrackNoIR
FaceTracking with just your webcam!
News  

News:

2013-05-18: First v180 alpha 1

The first new feature implemented after v170 is now being tested in the alpha 1 version of v180. The DirectX input-handling has been changed and an important feature added: joystick support.

 

This version will be sent to donors of FaceTrackNoIR, so they can test it.

2013-02-20: v170 released!

The new version of FaceTrackNoIR was released!

All details about the new features are listed below and on the downloads-page.

 

The website and wiki were also updated, but are not 'quite finished' yet. All feedback about v170, the wiki and the website are welcome...

 

Development of new features, like the non-visual AIC-IHT tracker take a large investment in both time and money. We are greatly stimulated by your positive feedback, but donations also keep us and the project going :-)

2013-02-02: Great last-minute improvements!

The release of update v170 was delayed a bit, but with good reason: the FreeTrack protocol which was already supported by FaceTrackNoIR was improved, so it now supports both FreeTrack-enabled games and TrackIR-enabled games. It works for 32-bit and 64-bit games.

We call this new version of the FreeTrack-protocol "FreeTrack 2.0" and it is currently being tested by our donors.

 

Check the "Compatibility/Games" section for a list of all supported games.

2013-01-15: Preparing website and wiki:

Work on update 1.7 is practically finished and we're now busy preparing the release. For that purpose, the website and wiki on SourceForge are being updated.

2013-01-03: update 7 almost ready for release ...

In the last months several ideas for new features have come to us and we are very busy working on them. Since it is clear to us that adding new features must be easy, we have adapted the core of FaceTrackNoIR, so that a new head-tracker, filter or game-protocol can just be 'dropped' in the installation-folder and then used.

 

A second big change is the GUI of the curve-configurator. In 1.7 creating the curves for the calculations for input (head-movement) to output (in-game movement) will be easier and more flexible.

 

Using the mentioned 'plug-in' system, several new items were implemented and are currently being tested (partly by our donors):

  • An alternative filter (called Accela, made by Stanislaw) for the EWMA2. This is a big improvement indeed;
  • A game-protocol using VJoy, which is an alternative for PPJoy. VJoy was upgraded for this and will have driver-signing for W7;
  • An Inertial Head Tracker, using accelleration, magnetic and gyro-sensors as source for pitch, roll and yaw. This is still in the prototyping phase, but has big potential. It eliminates all need for light and eliminates problems with darkness and bad lighting;
  • An IR-based tracker like the one FreeTrack is using, called PointTracker (by Patrick);
  • Mouse-keys can be used for 'short-keys' like 'center' and 'start/stop';

If you have any more new ideas or would like to help: please let us know!

 

P.S. Donors will receive an alpha of update 1.7, so they can help us test it.