For quite some time now, commercial as well as non-commercial face-tracking programs are available, that make gaming and 'simming' fun: by just moving your head, you can look around in the game you play! The existing programs have proven their power and are used by many people around the world. These programs have also got a few shortcomings: they may cost you quite a bit and they require the users to wear some clip, hat or other device with LED's to make it work... To make face-tracking available to everyone and eliminate the need for anything but your computer and a (simple) webcam, we started making FaceTrackNoIR in May 2010 and by now, over 100 games/sims can be played with it.
FaceTrackNoIR supports the Free-track-protocol, TrackIR enhanced games and can be used with PPJoy and VJoy, for games that are not supported elsewhere. Especially for FlightGear we incorporated an UDP-protocol.
Since version 1.4 support is available for MS Flight Simulator 2002, 2004 and FSX, as well as some older games like CFS3.
Version 1.7 contains some big changes: FaceTrackNoIR is much more modular, so new headtrackers, filters and game-protocols can be added easily.
FaceTrackNoIR is available for Windows-based PC's and has been succesfully used on XP, Vista, Windows 7 and Windows 8. The program was written in (Visual Studio) C++ The program also uses the Qt-toolkit from Nokia for the User-interface. FaceTrackNoIR is open-source: you can download the sources from the SourceForge repository. We are investigating the possibilities to build a Linux version.
Several 3rd party developments API's are used to build parts of the program:
faceAPI from SeeingMachines;
SimConnect API for Microsoft FSX;
FSUIPC for FS2002/FS2004;
VJoy SDK for virtual joystick(s);
We actually only have one objective: make gaming fun!